I apologise for the lack of updates to the main site, however, things have been active behind the scenes. Yes, that picture is indeed our title screen…the issue has been resolved, thanks to the offered help of Zacros! The title screen problem had been nagging us so long that I had stopped concentrating on a demo but just fixing other issues with coding that I could resolve. So now, I’m trying to get something together once more. At the very least, I’ll put in Britain and maybe another town that I have complete for the most part. The intro will be included even though it is a “working rough draft” of it and not completely polished yet. What you will see should give you an idea of how the intro will function. Until then, take a moment to bask in the awesomeness of the new title screen.
To make up for the lack of major updates on the site, we’ve created a Facebook page so you’ll be able to keep up with some of the “micro updates” and progress before major updates are made. A lot of the work done on the mod is consistent but not big enough to warrant an site update, but a lot of map work and coding is done in the mean time. You can find that page here: https://www.facebook.com/pages/Ultima-VI-The-False-Prophet-Exult-Remake/373686836142464 so “Like” and “Share” it!
Sorry for the long delay in updating! While the title screen situation has held up things a little, we’ve still been doing some work on the project. Crowley has been hard at work with new shapes, with some new shapes for Sentri and Katrina, as well as one for Jaana in the works. Other graphical upgrades to things we needed such as the gears have been included also. Aside from doing some map work and coding here and there, I have also attempted to work on the U6 Balloon. Aside from an incredibly clunky last ditch solution, I’ve been working on how to create it as a barge, kind of like the magic carpet in U7. I actually have one somewhat functional, albiet a few eyesores dealing with wrong looking graphics while turned but that shouldn’t be too much of a problem for one of our new team recruits who has been helping me with new graphics for the balloon itself. Also, we’ve got someone to help with coding and writing for a subplot that I think hardcore and purist fans of U5 will enjoy. When I hear from the new recruits I’ll officially add them to the team in a new update.
So I once again apologize for the lack of updates, as you know real life crap gets in the way but I’ve been working on it here and there so it never has gone stagnant behind the scenes. Hopefully, the title screen problem will be fixed and we can resume with the demo.
Another quick update to show we’re still alive and kicking! The demo right now is in testing phases, finding a lot of bugs and such that needed to be fixed before any sort of release. The big issue right now is the title screen. You can read the struggle on the Exult forums, and I’m not exactly sure why it isn’t working. I’ve made two title screens, one from the original U6 title graphics and one that I altered the original black gate title screen from. Both title screens show up as either a garbled square, or blank (black screen with menu options). I’m not very literate with any sort of paint programs so the problem might be how I’m creating them, or if I’m even using the correct palette formats or something. So, if anyone out there wants to take a stab at this problem, please do. Maybe someone out there can create a title screen for us that actually shows up like the TFL title did in their mod. If you want to learn the basic stuff, here is the thread on the Exult forum that I have been following: http://exult.sourceforge.net/forum/read.php?f=1&i=515022&t=515022
If you can create a working title screen for us, you’ll be credited for it and given our thanks, and a huge hurdle in releasing a demo will be cleared. I have exhausted all options on getting it done myself, I’ve tried everything I can think of. Hopefully, someone out there knows what they are doing and can help out. In other news, here is a pic of new shape created of Pushme Pullyu by a contributor who wished to remain anonymous:
Hey everyone, this is an “update-between-an-update” to say we’re still working on things and will have a demo hopefully soon. Finishing up on the intro script and then it should be ready albiet some minor tweakings here and there. The areas that will be released are Castle British and the entire city of Britain, and the city of Trinsic. Quite possibly will include the sewers. Here in the next month, I will have much more time to work on the mod and should get something done before the end of July as far as a demo goes. –agentorangeguy
Hello everyone! Sorry for the lack of updates lately, but rest assured, we’re still alive and kicking. First of all, we’d like to welcome 2 new people to the team, Archangel and Natsu. Archangel has come on board to tackle the music, using his musical talents to update and remaster all of the tracks in U6. Currently, Archangel has finished the U6 Forest Theme and the gargoyle intro theme and they sound fantastic. The gargoyle intro theme sounds mysterious and adds the sense of danger in an unknown land which fits the situation perfectly. The U6 Forest theme (My favorite track in the game, by the way) adds to the mystique of exploring the dense forests and no longer sounds repetitive. I am looking forward to Archangel working his magic on the other tracks as well. Additionally, he has offered several in-game book submissions that are well written that will be found upon the various bookshelves of Britannia. Below the update you will find the updated U6 Forest Theme and the Gargoyle theme for your listening pleasure. Also, be sure to check out his other work on the links to his other sites below.
New Magincia and Serpents Hold are now complete with working NPC’s, Moonglow is halfway finished. The overworld map is near complete, just a little touching up here and there and adding a few areas like Stonegate castle and finishing up with Sutek’s place. Paws needs NPC conversations done, then all cities will be fully functional.
Crowley and Sythifuge have been working on new shapes. Crowley has made some more U6 armor shapes such as the spiked collar and is currently working on new sprites for hat-wearing npcs such as Tholden, and new sprites for the gypsies Taynith, Blaine, and the dancing gypsy girl. Sythifuge has supplied us with his shapes for the Avatar’s house on earth, that will be used for the fully scripted U6 intro. Screenshots will probably be shown in a future update.
We have been getting some excellent book submissions, which the count stands at 4 right now. Keep them coming!
We need some more graphics artists to help finish touching up the U6 portraits. If you think you can help out, send me an email agentorangeguy(at)yahoo(dot)com.
Here’s a quick update from agentorangeguy.
I’ve been doing a lot of map work lately, cleaning up areas and polishing them up. The only “rough” areas left are a few islands near Serpents’ Hold, Isle of the Avatar, and possibly a few small areas on the mainland. Structure wise, the only part left to build on the main map is the Isle of the Avatar and Stonegate castle. Finally, the main map is near complete!
From there, the npcs will be finished on the main map. The towns left needing full npc conversations are Moonglow, New Magincia, and half of Serpent’s Hold. Some of the wanderers/loners will need to be fixed as well. Many npcs need touched-up portraits by Odkin still, but in the meantime, I am using the original portraits on those.
We’re still in need of custom in game books. If we receive at least 10 eligible in-game book submissions, we will release an area of the map for a demo. There will probably be a poll to determine which areas are released, so keep checking back for updates and send in your book submissions!
Buccaneer’s Den is finished with all NPC’s functioning correctly with conversations, and just needs updated portraits. The late night brawling will be added soon as with Jhelom. Minoc is finished with NPCs (they just need portraits) with the exception of the lady who makes the balloon.. Serpents Hold npcs are almost finished.
Crowley has been working on various new shapes, concentrating on completing the giant ant, a new look for Blaine, and other things. The balloon will probably be the next big thing to tackle, but it is still in planning stages.
Also, there has been some random touching up of areas on the map. Most of the map is complete and just needs touching up.