Weekly progress “brawl engine”

Posted by Zygon Dragon on 2nd September 2011 in Updates

Hats off to AgentOrgangeGuy as this week his tinkering with the usecode has led to a true to Ultima VI brawl engine. In Jhelom the NPC’s start brawling at 9pm or when you ask a few of them about the rat/mouse, as they disagree  with each other they start to brawl.

Apart from that he has also fixed a few NPC schedules in Lord British’s castle, moved a a couple of shrines that were out of place, general map cleaning and is still slogging away at the NPC conversation usecode.

I’ve been mainly working on NPC conversions this week, concentrating on Serpents Hold.