Archive for September, 2011

Weekly update: Serpents Hold

Posted by Zygon Dragon on 26th September 2011 in Updates

Things are certainly moving along quiet nicely with AgentOrangeGuy’s latest update, which mainly consisted of Serpents Hold. He’s finished Loubet’s training area and the keep. Still no NPC’s but looking very good. He also did some general map work, tweaking dialogues and eggs for the Quenton Side quest.

Odkin has finished the Yew portraits, screenshots to follow very soon.

We have a new member Crowley who is tackling new shapes, old shapes and other stuff. He has been working on a new shape for Gwenno.

Stay tuned…

 

Loose ends from Ultima 5 to be tied up.

Posted by Zygon Dragon on 19th September 2011 in Updates

AgentOrangeGuy has been doing some map building here and there, concentrating on Serpents’ hold, currently working on the keep.  He will be doing some usecode and adding a few things here and there on the map, specifically to tie up loose ends from U5. Such as, have you ever wondered what happened to the Oppression after Blackthorn was banished? What happened to some of the buildings? The walls around towns?  Also, you’ll find out just why Horance is there in Skara Brae in the first place…To be continued…

Weekly update: New portraits

Posted by Zygon Dragon on 17th September 2011 in Updates

My last weeks work has been dedicated to the beta testing of the new Queton side quest in Skara Brae. AgentOrgangeGuy has nicely put together a new side quest to tie up the loose ends which haunt the original Ultima VI plot. I shan’t say anymore as I don’t want to spoil it for you.

AgentOrgangeGuy (a part from the massive work in the Quenton side quest) has been fixing rivers, shrines, general map work and fine tuning his “brawl engine”.

Other news, we have a new member, Odkin, who is touching up all the portraits to match the quality of those in Serpents Isle. Hopefully we can convince him to help out with the intro and end game graphics too. Check out some of his work so far. Absolutely stunning. Don’t forget to check out the new screenshots in the screenshot section too.

 

Weekly progress “brawl engine”

Posted by Zygon Dragon on 2nd September 2011 in Updates

Hats off to AgentOrgangeGuy as this week his tinkering with the usecode has led to a true to Ultima VI brawl engine. In Jhelom the NPC’s start brawling at 9pm or when you ask a few of them about the rat/mouse, as they disagree  with each other they start to brawl.

Apart from that he has also fixed a few NPC schedules in Lord British’s castle, moved a a couple of shrines that were out of place, general map cleaning and is still slogging away at the NPC conversation usecode.

I’ve been mainly working on NPC conversions this week, concentrating on Serpents Hold.